-- killswitch.levelgen function onShipEnteredZone(ship, zone, zoneType, zoneId) safeTeam = ship:getTeamIndex() if(zoneId == 1) then itemArray = bf:findAllObjects() --bf:findAllObjects(ObjType.TestItem) for index, item in ipairs(itemArray) do if(item ~= nil) then typeInteger = item:getObjType() if(typeInteger == ObjType.Ship) then if(item:getTeamIndex() ~= safeTeam) then item:setHealth(0) end end end end end end -----------------------------------------------------------//Main function main() subscribe(Event.ShipEnteredZone) for a = 1, 30 do --I like a clean console logprint(" ") end end