Creating hostile objects: Difference between revisions
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To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero). Adding an item to team 0 (without the <shift>) will make it neutral. | To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero). Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile. | ||
*Loadoutzone* Drains energy. | |||
*Forcefeilds* blocks everyhting | |||
*Turrets* Shoots everything. | |||
*Speed zones* N/A | |||
*Goal zone* N/A | |||
*Teleport* N/A | |||
*Test objects* N/A | |||
*Mines* N/A | |||
*Health packs* N/A | |||
*Core* N/A ? | |||
*Resource item* N/A | |||
*Nexus* N/A | |||
*Text* No one can read that text. (useless.) | |||
Revision as of 05:02, 10 October 2012
To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero). Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile.
- Loadoutzone* Drains energy.
- Forcefeilds* blocks everyhting
- Turrets* Shoots everything.
- Speed zones* N/A
- Goal zone* N/A
- Teleport* N/A
- Test objects* N/A
- Mines* N/A
- Health packs* N/A
- Core* N/A ?
- Resource item* N/A
- Nexus* N/A
- Text* No one can read that text. (useless.)
