Difference between revisions of "Creating hostile objects"
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(Added a possible use for "Hostile" text.) |
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To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero). Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile. | To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero). Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile. | ||
− | *Loadoutzone | + | *Loadoutzone - Drains energy. |
− | *Forcefeilds | + | *Forcefeilds - blocks everyhting |
− | *Turrets | + | *Turrets - Shoots everything. |
− | *Speed zones | + | *Speed zones - N/A |
− | *Goal zone | + | *Goal zone - N/A |
− | *Teleport | + | *Teleport - N/A |
− | *Test objects | + | *Test objects - N/A |
− | *Mines | + | *Mines - N/A |
− | *Health packs | + | *Health packs - N/A |
− | *Core | + | *Core - N/A ? |
− | *Resource item | + | *Resource item - N/A |
− | *Nexus | + | *Nexus- N/A |
− | *Text | + | *Text- No one can read that text. (Good for marking something in the editor without marking it in the level itself.) |
Latest revision as of 16:57, 15 October 2012
To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero). Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile.
- Loadoutzone - Drains energy.
- Forcefeilds - blocks everyhting
- Turrets - Shoots everything.
- Speed zones - N/A
- Goal zone - N/A
- Teleport - N/A
- Test objects - N/A
- Mines - N/A
- Health packs - N/A
- Core - N/A ?
- Resource item - N/A
- Nexus- N/A
- Text- No one can read that text. (Good for marking something in the editor without marking it in the level itself.)