Difference between revisions of "Creating hostile objects"

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(Added a possible use for "Hostile" text.)
 
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To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero).  Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile.
 
To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero).  Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile.
  
*Loadoutzone* Drains energy.
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*Loadoutzone - Drains energy.
*Forcefeilds* blocks everyhting
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*Forcefeilds - blocks everyhting
*Turrets* Shoots everything.
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*Turrets - Shoots everything.
*Speed zones* N/A
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*Speed zones - N/A
*Goal zone* N/A
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*Goal zone - N/A
*Teleport* N/A
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*Teleport - N/A
*Test objects* N/A
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*Test objects - N/A
*Mines* N/A
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*Mines - N/A
*Health packs* N/A
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*Health packs - N/A
*Core* N/A ?
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*Core - N/A ?
*Resource item* N/A
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*Resource item - N/A
*Nexus* N/A
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*Nexus- N/A
*Text* No one can read that text. (useless.)
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*Text- No one can read that text. (Good for marking something in the editor without marking it in the level itself.)

Latest revision as of 16:57, 15 October 2012

To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero). Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile.

  • Loadoutzone - Drains energy.
  • Forcefeilds - blocks everyhting
  • Turrets - Shoots everything.
  • Speed zones - N/A
  • Goal zone - N/A
  • Teleport - N/A
  • Test objects - N/A
  • Mines - N/A
  • Health packs - N/A
  • Core - N/A ?
  • Resource item - N/A
  • Nexus- N/A
  • Text- No one can read that text. (Good for marking something in the editor without marking it in the level itself.)