Difference between revisions of "Running Bug List"

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To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list
  
This is list of our current high-priority bugs for Bitfighter. 
 
  
Not all issues belong on this list -- only those that are a high priority for the next release.  Other cases should be added to the [https://code.google.com/p/bitfighter/issues/list Google Code bug tracker].
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==019d==
 
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1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.
===General Bugs===
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# Fix (or kill) /suspend command.  ''Removed client-side by raptor''  Do we need to remove the server ability to suspend client?
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# Figure out how to get ids working properly with walls/polywalls
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# Fix memory leak with robots/levelgen because of disabling every luaW_hold<T>(L, obj); --> use reference counting to delete proxy when appropriate, and reenable this line
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#* <del>sam686: repeated /addbots /kickbots kindof leaks memory and won't free memory until after running LuaScriptRunner::shutdown() which is normally run only when quitting. Check if everything is freed when a robot is removed.</del> temporary workarounds in [https://code.google.com/p/bitfighter/source/detail?r=4d6f2a48d2543b95939382c8619686a9ac5e7529 4d6f2a48d254] and [https://code.google.com/p/bitfighter/source/detail?r=01414236b4edcdc510b42ac3e2c1144adf17d249 01414236b4ed]
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# Disable fast regen when standing still trying to build something with engineer
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# Lua API doc fixes:
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#* event method signatures are not documented
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#* Check that all the old the Lunar classes mentioned at http://bitfighter.org/wiki/index.php/Scripting_018 are also in the luadocs.
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#* How to document the global enums 'WeaponInfo' 'ModuleInfo'?
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# Bobdaduck's Lua API crashes:
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#* create and delete a spybug each tick, then shoot the spybug.  crash!  See:  http://pastie.org/7818433
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# Improve screen for loading levels in editor -- perhaps general keyword search, or options for picking by author/title/file, or perhaps navigating a folder tree
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# Remove access to dangerous Lua libraries (esp. os and io) See http://lua-users.org/wiki/SandBoxes for ideas.
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# <del>Bot balancing bug: 3 people join on two teams, balance to 6 players.  then all humans go on the same team.  Result:  bots's don't rebalance and you're left with 4 on 2.  IDEA:  have a 'BotsAlwaysBalance' flag that will always balance teams.</del>
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# Render order issues:
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#* ships render under flags
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#* Objective arrows rendering on top of F2 display
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#* server messages/ loadout boxes render on top of F2 level info display
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# bitfighter.ini [QuickChatMessages] is empty with missing comments after a newer version of Bitfighter is run, when "[Settings] version=" is older. Comments only appears after "[QuickChatMessages]" is removed and bitfighter is run.
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# When running with no joysticks attached, get this message on the system console: Error opening joystick 1 [(null)]
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# <del>Refine graphics for asteroid spawners</del> (how do they look now?)
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# /idle always respawns you after 5 seconds (no key press needed)
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# in onShipLeftZone/etc. events with 'ship' object, either the ship or the ship:getPlayerInfo() doesn't return the same userdata object each time anymore
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# Start game with joystick plugged in; remove joystick; go to Options>Input... crash!  Can't even get a stack trace in Windows!
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# <del>25-flags badge doesn't scale down past some point in scoreboard?</del>
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# <del>Having a FlagSpawn in gametypes that don't use it triggers as assert:  http://pastie.org/7937794</del>
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# Symbols rendered off-center vertically: http://sam6.25u.com/upload/3screenshot_19.png
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# <del>Crash on this level when using /showids in the editor: http://pastie.org/pastes/7941460/text  stack trace:  http://pastie.org/pastes/7941457/text</del>
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====Things to test after next lua rewrite====
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# Levelgen: Having addItem() in main() may randomly fail on repeated ctrl+R in editor or repeated level restart, showing message "***LEVELGEN ERROR*** Error encountered while attempting to run script's main() function: ***.levelgen:44: attempt to call missing or unknown method 'addItem' (a nil value).  Aborting script."
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#:<code>-- for bug #33 from sam686<br>function main()<br>&nbsp; for x = 0, 20 do<br>&nbsp; &nbsp; for y = 0, 20 do<br>&nbsp; &nbsp; &nbsp; item2 = ResourceItem.new()<br>&nbsp; &nbsp; &nbsp;  item2:setGeom(x * 100, y * 100)<br>&nbsp; &nbsp; &nbsp; levelgen:addItem(item2)<br>&nbsp; &nbsp; &nbsp; textitem = TextItem.new()<br>&nbsp; &nbsp; &nbsp; textitem:setText(x .. "," .. y)<br>&nbsp; &nbsp; &nbsp; textitem:setGeom(x * 100, y * 100, x * 100 + 100, y * 100)<br>&nbsp; &nbsp; &nbsp; levelgen:addItem(textitem)<br>&nbsp; &nbsp; end<br>&nbsp; end<br>end</code>
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Latest revision as of 21:29, 15 November 2014

To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list


019d

1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.