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− | {{TOC right}}
| + | To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list |
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− | This is a running bug list.
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− | ===General Bugs=== | + | ==019d== |
− | | + | 1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version. |
− | # Fix twoplayer.bat
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− | # Joining a game already running won't show your badges in the scoreboard until next level
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− | # There are several 'idle' bugs. Sam and I got into a few inconsistent states mostly when forcing idle by either doing '/idle' or being killed while typing; we would then have a level change or restart:
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− | #* scoreboard showed we were idle but we could move around and still play
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− | #* if we were in this pseudo state and forced another idle, the screen went completely black and we could not respawn
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− | #* restarting a level *sometimes* brought us out of the black screen of doom, but the scoreboard would still show that we were idle
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− | # Client-side prediction mismatch with energy regeneration. I've gotten it to show in two ways:
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− | ## Level 'Cold Storage' (because it has slipzones). use up all your energy and then burst-propel yourself, don't touch any keys while moving; the energy regen should kick in and you'll see the energy bar be jumpy
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− | ## Level 'NASCAR track', use the pulse trick to constantly move around the track at top speed (because of the constant energy regeneration). You'll see that you'll pulse several times in a split second because client thinks you have full energy, then the server puts you back in place - this makes for very jumpy play
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− | # Sam got a client-side crash somehow: http://sam6.25u.com/upload/text1211/121125_22-11-09.txt
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− | # Objective arrows are wonky (tested in Retrieve): they don't point correctly to flags and sometimes don't point at all. Also if two are captured by the other team, only one shows towards the flag, but points off-center? Soccer example: http://sam6.25u.com/upload/3screenshot_10.png
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− | ===Things that really should be done===
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− | # Master writeConnectRequest() should send gameType as a stringTableEntry rather than a straight string. Easy change, but will break compatibility with the master unless we're clever.
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− | === ideas ===
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− | # A /nextmap feature to determine what the next map will be would be quite helpful
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− | # Currently, Bitfighter prevents players from switching teams multiple times... instead, I think Bitfighter should prevent any player from purposely stacking the teams. Ex. If it's 8v7, no player on the team with 7 should be allowed to switch over to the team with 8. This would also need a toggle however, otherwise it would break dungeons.
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− | # rotate/scale commands -- make use new quickmenus we created for plugins, also id menu (! or #)
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− | # Get rid of getValueForDisplayingInMenu() or of getOptionText()... seem to do similar thing in menus
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− | # /maplist to view the maps on the server would be nice. Make it a toggle if the server owner wants privacy
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− | # shield countdown timer
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− | # When tons of bots, remove some from scoreboard to avoid making text too small... include some note like (+ 10 more robots). Remove lower scoring ones first.
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− | # Add level rating system (+1/0/-1) as described in forums [[citation needed!]]
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1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.