Difference between revisions of "Running Bug List"

From Bitfighter
(General Bugs)
 
(340 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{TOC right}}
+
To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list
  
This is a running bug list.
 
  
===General Bugs===
+
==019d==
 
+
1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.
# Fix twoplayer.bat
+
# Joining a game already running won't show your badges in the scoreboard until next level
+
# There are several 'idle' bugs.  Sam and I got into a few inconsistent states mostly when forcing idle by either doing '/idle' or being killed while typing; we would then have a level change or restart:
+
#* scoreboard showed we were idle but we could move around and still play
+
#* if we were in this pseudo state and forced another idle, the screen went completely black and we could not respawn
+
#* restarting a level *sometimes* brought us out of the black screen of doom, but the scoreboard would still show that we were idle
+
# Client-side prediction mismatch with energy regeneration.  I've gotten it to show in two ways:
+
## Level 'Cold Storage' (because it has slipzones).  use up all your energy and then burst-propel yourself, don't touch any keys while moving; the energy regen should kick in and you'll see the energy bar be jumpy
+
## Level 'NASCAR track', use the pulse trick to constantly move around the track at top speed (because of the constant energy regeneration).  You'll see that you'll pulse several times in a split second because client thinks you have full energy, then the server puts you back in place - this makes for very jumpy play
+
# Client-side crash with teleporters when really laggy on server:  http://pastie.org/5435323
+
# Objective arrows are wonky (tested in Retrieve):  they don't point correctly to flags and sometimes don't point at all.  Also if two are captured by the other team, only one shows towards the flag, but points off-center?  Soccer example:  http://sam6.25u.com/upload/3screenshot_10.png
+
 
+
===Things that really should be done===
+
# Master writeConnectRequest() should send gameType as a stringTableEntry rather than a straight string.  Easy change, but will break compatibility with the master unless we're clever.
+
 
+
=== ideas ===
+
 
+
# A /nextmap feature to determine what the next map will be would be quite helpful
+
# Currently, Bitfighter prevents players from switching teams multiple times... instead, I think Bitfighter should prevent any player from purposely stacking the teams. Ex. If it's 8v7, no player on the team with 7 should be allowed to switch over to the team with 8. This would also need a toggle however, otherwise it would break dungeons.
+
# rotate/scale commands -- make use new quickmenus we created for plugins, also id menu (! or #)
+
# Get rid of getValueForDisplayingInMenu() or of getOptionText()... seem to do similar thing in menus
+
# /maplist to view the maps on the server would be nice. Make it a toggle if the server owner wants privacy
+
# shield countdown timer
+
# When tons of bots, remove some from scoreboard to avoid making text too small... include some note like (+ 10 more robots).  Remove lower scoring ones first.
+
# Add level rating system (+1/0/-1) as described in forums [[citation needed!]]
+

Latest revision as of 21:29, 15 November 2014

To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list


019d

1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.