Difference between revisions of "Running Bug List"

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(General Bugs)
 
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To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list
  
This is a running bug list.
 
  
===General Bugs===
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==019d==
 
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1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.
# <del>Fix twoplayer.bat</del>
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# Joining a game already running won't show your badges in the scoreboard until next level
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# <del>typing /idle when being killed gives black screen of doom</del>
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# <del>Ghost ships on 'Distraction Curve' are all in the wrong place..</del>
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# <del>client-side energy mismatch when placing spybug - no energy is used </del>
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# <del>mines explode when projectile enters trigger radius</del>
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# <del>Spawning in soccer game doesn't care about team spawns - you'll spawn at *any* spawn point</del>
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# Energy problems still:
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#* out-of-sync issues on levels with energy items (raptor had 80 ping, sam686: 25 ping) We were on level 'Figure 8' (on SAM TEST server - found on 017b,too)
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#* engineer problem with energy?
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# <del>Input strings in diagnostics duplicate the first key press (press several to see bug)</del>
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# <del>press F5 when in server list to see global chat - the overlay is transparent and you see your name twice, one on top of the other</del>
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# Fetching high scores from master is transparent, too<b><=== probably fixed, mark as done when confirmed </b>
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Latest revision as of 21:29, 15 November 2014

To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list


019d

1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.