Difference between revisions of "Ship configuration (weapons & modules)"

From Bitfighter
(New page: Each ship can be configured with 2 modules and 3 weapons. The loadout select menuallows the player to choose a new ship loadout configuration. This configuration will not become availabl...)
 
(Modules)
Line 2: Line 2:
  
 
=Modules=
 
=Modules=
Modules are special powers that can be activated by pressing the appropriate module activation key.  The modules in Zap, and their function are:
+
Modules are special powers that can be activated by pressing the appropriate module activation key.  The modules are:
  
* '''Boost:''' Gives the ship a boost of speed
+
* '''Boost:''' Lets the ship travel faster
* '''Shield:''' Creates a defensive barrier around the ship that reflects shots
+
* '''Shield:''' Creates a shield around the ship that reflects shots
* '''Repair:''' Repairs self and nearby teammates that are damaged
+
* '''Repair:''' Repairs self, teammates, and other team objects that are damaged
* '''Sensor:''' Boosts the screen visible distance of the player
+
* '''Sensor:''' Lets the player see further, makes enemy mines more visible, and lets player see projectiles on the commander's map.  Players with this module can build '''spy-bugs'''.
 
* '''Cloak:''' Turns the ship invisible
 
* '''Cloak:''' Turns the ship invisible
  

Revision as of 21:07, 18 April 2008

Each ship can be configured with 2 modules and 3 weapons. The loadout select menuallows the player to choose a new ship loadout configuration. This configuration will not become available until the player flies over a loadout zone.

Modules

Modules are special powers that can be activated by pressing the appropriate module activation key. The modules are:

  • Boost: Lets the ship travel faster
  • Shield: Creates a shield around the ship that reflects shots
  • Repair: Repairs self, teammates, and other team objects that are damaged
  • Sensor: Lets the player see further, makes enemy mines more visible, and lets player see projectiles on the commander's map. Players with this module can build spy-bugs.
  • Cloak: Turns the ship invisible

Weapons

  • Phaser:
  • Bouncer:
  • Triple Fire:
  • Burster:
  • Mine:
  • Spy Bug: Spy bugs are only available if you have chosen the sensor module.