Difference between revisions of "Ship configuration (weapons & modules)"
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Watusimoto (Talk | contribs) (→Modules) |
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* '''Shield:''' Creates a shield around the ship that reflects shots | * '''Shield:''' Creates a shield around the ship that reflects shots | ||
* '''Repair:''' Repairs self, teammates, and other team objects that are damaged | * '''Repair:''' Repairs self, teammates, and other team objects that are damaged | ||
− | * '''Sensor:''' Lets the player see further, makes enemy mines more visible, and lets player see projectiles on the commander's map. Players with this module can build '''spy | + | * '''Sensor:''' Lets the player see further, makes enemy mines more visible, and lets player see projectiles on the commander's map. Players with this module can build '''spy bugs'''. |
* '''Cloak:''' Turns the ship invisible | * '''Cloak:''' Turns the ship invisible | ||
Revision as of 21:08, 18 April 2008
Each ship can be configured with 2 modules and 3 weapons. The loadout select menuallows the player to choose a new ship loadout configuration. This configuration will not become available until the player flies over a loadout zone.
Modules
Modules are special powers that can be activated by pressing the appropriate module activation key. The modules are:
- Boost: Lets the ship travel faster
- Shield: Creates a shield around the ship that reflects shots
- Repair: Repairs self, teammates, and other team objects that are damaged
- Sensor: Lets the player see further, makes enemy mines more visible, and lets player see projectiles on the commander's map. Players with this module can build spy bugs.
- Cloak: Turns the ship invisible
Weapons
- Phaser:
- Bouncer:
- Triple Fire:
- Burster:
- Mine:
- Spy Bug: Spy bugs are only available if you have chosen the sensor module.