Difference between revisions of "Hosting a Dedicated Server in OS X"
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**press enter when your done and open the main .app game to see if your server is up | **press enter when your done and open the main .app game to see if your server is up | ||
− | + | ==Command line options== | |
along with -dedicated, other commands can be typed in before pressing enter. | along with -dedicated, other commands can be typed in before pressing enter. | ||
more than one command may be used | more than one command may be used | ||
+ | |||
+ | "" | ||
-dedicated [bindAddress] starts Zap as a dedicated server | -dedicated [bindAddress] starts Zap as a dedicated server | ||
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*these methods are obsolete. there isn't really any reason to use them anymore* | *these methods are obsolete. there isn't really any reason to use them anymore* | ||
− | -server [bindAddress] hosts a game server/client on the specified | + | -server [bindAddress] hosts a game server/client on the specified bind address. |
− | + | ||
− | -connect [connectAddress] starts as a game client and attempts | + | -connect [connectAddress] starts as a game client and attempts to connect to the server at the specified address. |
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− | -master [masterAddress] specfies the address of the master server | + | -master [masterAddress] specfies the address of the master server to connect to. |
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+ | "" | ||
Excerpt: bitfighter readme.txt | Excerpt: bitfighter readme.txt |
Revision as of 01:54, 19 November 2010
Like linux, you can also host a dedicated bitfighter server on mac. Easier, you don't even have to build it, all the files are already there.
- First, locate your game, bitfighter.app
- Navigate through Contents > MacOS > Bitfighter
- Open the application terminal, located in Applications > Utilities
- Drag the bitfighter executable into the terminal window
- After that is done, type a space, and then input -dedicated
- press enter when your done and open the main .app game to see if your server is up
Command line options
along with -dedicated, other commands can be typed in before pressing enter. more than one command may be used
""
-dedicated [bindAddress] starts Zap as a dedicated server
-name [playerName] sets the client's name to the specified name and skips the name entry screen.
-levels ["level1 level2 level3 ... leveln"] sets the specified level rotation for games
-hostname [hostname] sets the name that will appear in the server browser when searching for servers.
-maxplayers [number] sets the maximum number of players allowed on the server
-password [password] sets the password for access to the server.
-adminpassword [password] sets the administrator password for the server.
- these methods are obsolete. there isn't really any reason to use them anymore*
-server [bindAddress] hosts a game server/client on the specified bind address.
-connect [connectAddress] starts as a game client and attempts to connect to the server at the specified address.
-master [masterAddress] specfies the address of the master server to connect to.
""
Excerpt: bitfighter readme.txt