Difference between revisions of "Running Bug List"
From Bitfighter
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# Joining a game already running won't show your badges in the scoreboard until next level. Existing clients get info on the joiner, but joiner doesn't get the full 411 on the existing players. GameType::serverAddClient::s2cAddClient isn't sending proper badge info to joiner. | # Joining a game already running won't show your badges in the scoreboard until next level. Existing clients get info on the joiner, but joiner doesn't get the full 411 on the existing players. GameType::serverAddClient::s2cAddClient isn't sending proper badge info to joiner. | ||
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# Fix (or kill) /suspend command | # Fix (or kill) /suspend command | ||
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# Figure out how to get ids working properly with walls/polywalls | # Figure out how to get ids working properly with walls/polywalls | ||
# Levelgen: Having addItem() in main() may randomly fail on repeated ctrl+R in editor or repeated level restart, showing message "***LEVELGEN ERROR*** Error encountered while attempting to run script's main() function: ***.levelgen:44: attempt to call missing or unknown method 'addItem' (a nil value). Aborting script." | # Levelgen: Having addItem() in main() may randomly fail on repeated ctrl+R in editor or repeated level restart, showing message "***LEVELGEN ERROR*** Error encountered while attempting to run script's main() function: ***.levelgen:44: attempt to call missing or unknown method 'addItem' (a nil value). Aborting script." | ||
#:I was unable to reproduce, we need a test case [[User:Kaen|Kaen]] 01:33, 31 December 2012 (MSK) | #:I was unable to reproduce, we need a test case [[User:Kaen|Kaen]] 01:33, 31 December 2012 (MSK) | ||
#:<code>-- for bug #33 from sam686<br>function main()<br> for x = 0, 20 do<br> for y = 0, 20 do<br> item2 = ResourceItem.new()<br> item2:setGeom(x * 100, y * 100)<br> levelgen:addItem(item2)<br> textitem = TextItem.new()<br> textitem:setText(x .. "," .. y)<br> textitem:setGeom(x * 100, y * 100, x * 100 + 100, y * 100)<br> levelgen:addItem(textitem)<br> end<br> end<br>end</code> | #:<code>-- for bug #33 from sam686<br>function main()<br> for x = 0, 20 do<br> for y = 0, 20 do<br> item2 = ResourceItem.new()<br> item2:setGeom(x * 100, y * 100)<br> levelgen:addItem(item2)<br> textitem = TextItem.new()<br> textitem:setText(x .. "," .. y)<br> textitem:setGeom(x * 100, y * 100, x * 100 + 100, y * 100)<br> levelgen:addItem(textitem)<br> end<br> end<br>end</code> | ||
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# When joining a game, a player should go to the team with the most bots on it already | # When joining a game, a player should go to the team with the most bots on it already | ||
# Test bots correctly join a team that has fewer players | # Test bots correctly join a team that has fewer players | ||
# When teleporting on top of walls (layered walls?) sometimes a player gets stuck and cannot move or commit suicide | # When teleporting on top of walls (layered walls?) sometimes a player gets stuck and cannot move or commit suicide | ||
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# Fix/finish /announce command | # Fix/finish /announce command | ||
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Revision as of 16:52, 27 January 2013
Contents |
This is list of our current high-priority bugs for Bitfighter.
Not all issues belong on this list -- only those that are a high priority for the next release. Other cases should be added to the Google Code bug tracker.
General Bugs
- Joining a game already running won't show your badges in the scoreboard until next level. Existing clients get info on the joiner, but joiner doesn't get the full 411 on the existing players. GameType::serverAddClient::s2cAddClient isn't sending proper badge info to joiner.
- Fix (or kill) /suspend command
- Figure out how to get ids working properly with walls/polywalls
- Levelgen: Having addItem() in main() may randomly fail on repeated ctrl+R in editor or repeated level restart, showing message "***LEVELGEN ERROR*** Error encountered while attempting to run script's main() function: ***.levelgen:44: attempt to call missing or unknown method 'addItem' (a nil value). Aborting script."
- I was unable to reproduce, we need a test case Kaen 01:33, 31 December 2012 (MSK)
-- for bug #33 from sam686
function main()
for x = 0, 20 do
for y = 0, 20 do
item2 = ResourceItem.new()
item2:setGeom(x * 100, y * 100)
levelgen:addItem(item2)
textitem = TextItem.new()
textitem:setText(x .. "," .. y)
textitem:setGeom(x * 100, y * 100, x * 100 + 100, y * 100)
levelgen:addItem(textitem)
end
end
end
- When joining a game, a player should go to the team with the most bots on it already
- Test bots correctly join a team that has fewer players
- When teleporting on top of walls (layered walls?) sometimes a player gets stuck and cannot move or commit suicide
- Fix/finish /announce command