Difference between revisions of "Ship configuration (weapons & modules)"

From Bitfighter
(Weapons)
(Weapons)
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=Weapons=
 
=Weapons=
 
* '''Phaser:''' Simple shoot-em-up weapon.  Uses little energy, does little damage.
 
* '''Phaser:''' Simple shoot-em-up weapon.  Uses little energy, does little damage.
* '''Bouncer:'''  
+
* '''Bouncer:''' <a href="eykamp.com">jjj</a>
 
* '''Triple Fire:'''  
 
* '''Triple Fire:'''  
 
* '''Burster:'''  
 
* '''Burster:'''  
 
* '''Mine:'''  
 
* '''Mine:'''  
 
* '''Spy Bug:''' Spy bugs are only available if you have chosen the sensor module.
 
* '''Spy Bug:''' Spy bugs are only available if you have chosen the sensor module.

Revision as of 03:10, 12 October 2008

Each ship can be configured with 2 modules and 3 weapons. The loadout select menuallows the player to choose a new ship loadout configuration. This configuration will not become available until the player flies over a loadout zone.

Modules

Modules are special powers that can be activated by pressing the appropriate module activation key. The modules are:

  • Boost: Lets the ship travel faster
  • Shield: Creates a shield around the ship that reflects shots
  • Repair: Repairs self, teammates, and other team objects that are damaged
  • Sensor: Lets the player see further, makes enemy mines more visible, and lets player see projectiles on the commander's map. Players with this module can build spy bugs.
  • Cloak: Turns the ship invisible

Weapons

  • Phaser: Simple shoot-em-up weapon. Uses little energy, does little damage.
  • Bouncer: <a href="eykamp.com">jjj</a>
  • Triple Fire:
  • Burster:
  • Mine:
  • Spy Bug: Spy bugs are only available if you have chosen the sensor module.