Difference between revisions of "Using a levelgen script"

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(New page: To include a levelgen script in a level, edit the level file, and insert a line like the following: Script levelgen .lua [arg1] [arg2] [arg3] ... When the level is loaded, the script ''l...)
 
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Revision as of 04:25, 21 September 2009

To include a levelgen script in a level, edit the level file, and insert a line like the following:

Script levelgen .lua [arg1] [arg2] [arg3] ...

When the level is loaded, the script levelgen .lua will be run. This script can the create level elements, as specified in the Programming Levelgens section. The optional arguments arg1, arg2, arg3, etc. will be passed to the script, so the same levelgen script can be used in different ways by different levels.

Currently, Bitfighter assumes that the levelgen script is in the same folder as the level file that calls it.