Difference between revisions of "Programming levelgens"
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Watusimoto (Talk | contribs) (New page: Creating levelgen scripts is very straightforward. T '''addWall()''' - Adds a wall to the game<br> '''addItem()''' - Adds a non-wall item to the game<br> '''addLevelLine()''' - Feeds a ...) |
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Revision as of 04:51, 22 September 2009
Creating levelgen scripts is very straightforward. T
addWall() - Adds a wall to the game
addItem() - Adds a non-wall item to the game
addLevelLine() - Feeds a raw level line to the level processor
levelgen:getGridSize() - Returns the current level's gridsize
For example:
for i = 0, 10 do for j = 0, 10 do levelgen:addItem("RepairItem",1 + i * .2, 1 + j * .2); end end