Difference between revisions of "Buglist 016"
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39. can't select poly item after undo (The most evilest of bugs) | 39. can't select poly item after undo (The most evilest of bugs) | ||
− | 40. make k's script work as plugin, package it up for distribution | + | 40. make k's script work as plugin, package it up for distribution ==> making progress... |
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42. show top scores in rabbit | 42. show top scores in rabbit |
Revision as of 00:49, 28 December 2011
Items in italics are fixed according to Chris. When verified, please remove them from this list.
21. (mostly fixed) Editor: Toggle Script Results (Ctrl + R) and insert results into editor (ctrl + i) won't work.
21.1 Editor: Toggle Script Results (Ctrl + R) doesn't render Barrier walls right; or turrets.
37. moving a barrier after undo-ing a previous move has the wrong barrier 'shadow'. This is because the previous item (WallSegment*) has isSelected() still set - we need to unset it and set the previous item isSelected(). I'm not sure how to do this... watusimoto?
39. can't select poly item after undo (The most evilest of bugs)
40. make k's script work as plugin, package it up for distribution ==> making progress...
42. show top scores in rabbit
43. move authentication passing from ship to gameconnection RPC ==> also, isBusy
44. individual scores broken
45. review masterConnection::writeConnectRequest --> want all this stuff in there?
- Review stock included maps
<might not be fixable>
4. SDL + linux Ubuntu: linux ubuntu may freeze game when maximized, but not fullscreen.
19. SDL + linux Ubuntu: Game freezes, and laggs out players when hosting, while in console mode (Ctrl + Alt + F1)
33. SDL + fullscreen (fake fullscreen mode): Changing resolution while running bitfighter can cause problems when switching to fullscreen, either not filling the whole screen or cropping and zooming in top left part of game.
ideas
- A /nextmap feature to determine what the next map will be would be quite helpful
- Currently, Bitfighter prevents players from switching teams multiple times... instead, I think Bitfighter should prevent any player from purposely stacking the teams. Ex. If it's 8v7, no player on the team with 7 should be allowed to switch over to the team with 8. This would also need a toggle however, otherwise it would break dungeons.
016a
rotate/scale commands -- make use new quickmenus we created for plugins, also id menu (! or #)
Get rid of getValueForDisplayingInMenu() or of getOptionText()... seem to do similar thing in menus
/maplist to view the maps on the server would be nice. Make it a toggle if the server owner wants privacy
shield countdown timer
Why do we have MD5 classes in 'zap/' when we have libtomcrypt? Should we consolidate them? Yes, if possible! Keep the ones in libtomcrypt, and create a friendly wrapper for in-game use.
When tons of bots, remove some from scoreboard to avoid making text too small... include some note like (+ 10 more robots). Remove lower scoring ones first.
Bugs recently fixed
38. (Fixed) when deleting many walls in editor, editor recomputes everything after each item; need to delete all, then recompute
34. (fixed) editor fullscreen: editing attribultes while in fullscreen causes everything to change size...
35. (Fixed: by hiding that message during map editing) Editor: "Connecting to master" message overlaps other text on bottom left.
- Rename Reactor to Core or coreItem ingame ideas: GenCore, ZapCore
36. (fixed on 709612aa4a66) Gameplay levelgen: 5367.levelgen fails to add GoalZone and FlagItem. Edit: This problem seem to be caused by level not sending parameters to levelgen.