Difference between revisions of "Running Bug List"
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# <del>spaces can't be used in TextEntryMenuItem</del> | # <del>spaces can't be used in TextEntryMenuItem</del> | ||
# Sometimes a forcefield seems undestroyable: seems to be only client-side? Can still heal it after shooting the project for a while, but the field always shows active | # Sometimes a forcefield seems undestroyable: seems to be only client-side? Can still heal it after shooting the project for a while, but the field always shows active | ||
| + | # Flip (H, V) of test items, flags, and other items seems broken (i.e. no effect) | ||
=== ideas === | === ideas === | ||
Revision as of 00:10, 10 May 2012
Contents |
This is a running bug list.
General Bugs
-
F5 doesn't exit global chat -
Editor: Testing a level with flagitems will put them at 0,0. If map is save afterwards, they are at 0,0 when loaded up next time -
Crash when copy/pasting forcefields? -
ldw keys not working in host menu... regression since 017a -
flames don't hide with cloak -
spaces can't be used in TextEntryMenuItem - Sometimes a forcefield seems undestroyable: seems to be only client-side? Can still heal it after shooting the project for a while, but the field always shows active
- Flip (H, V) of test items, flags, and other items seems broken (i.e. no effect)
ideas
- A /nextmap feature to determine what the next map will be would be quite helpful
- Currently, Bitfighter prevents players from switching teams multiple times... instead, I think Bitfighter should prevent any player from purposely stacking the teams. Ex. If it's 8v7, no player on the team with 7 should be allowed to switch over to the team with 8. This would also need a toggle however, otherwise it would break dungeons.
- rotate/scale commands -- make use new quickmenus we created for plugins, also id menu (! or #)
- Get rid of getValueForDisplayingInMenu() or of getOptionText()... seem to do similar thing in menus
- /maplist to view the maps on the server would be nice. Make it a toggle if the server owner wants privacy
- shield countdown timer
-
Why do we have MD5 classes in 'zap/' when we have libtomcrypt? Should we consolidate them? Yes, if possible! Keep the ones in libtomcrypt, and create a friendly wrapper for in-game use. - When tons of bots, remove some from scoreboard to avoid making text too small... include some note like (+ 10 more robots). Remove lower scoring ones first.
