Difference between revisions of "Creating hostile objects"
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− | To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero). Adding an item to team 0 (without the <shift>) will make it neutral. | + | To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero). Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile. |
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+ | *Loadoutzone* Drains energy. | ||
+ | *Forcefeilds* blocks everyhting | ||
+ | *Turrets* Shoots everything. | ||
+ | *Speed zones* N/A | ||
+ | *Goal zone* N/A | ||
+ | *Teleport* N/A | ||
+ | *Test objects* N/A | ||
+ | *Mines* N/A | ||
+ | *Health packs* N/A | ||
+ | *Core* N/A ? | ||
+ | *Resource item* N/A | ||
+ | *Nexus* N/A | ||
+ | *Text* No one can read that text. (useless.) |
Revision as of 05:02, 10 October 2012
To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero). Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile.
- Loadoutzone* Drains energy.
- Forcefeilds* blocks everyhting
- Turrets* Shoots everything.
- Speed zones* N/A
- Goal zone* N/A
- Teleport* N/A
- Test objects* N/A
- Mines* N/A
- Health packs* N/A
- Core* N/A ?
- Resource item* N/A
- Nexus* N/A
- Text* No one can read that text. (useless.)