Difference between revisions of "Creating hostile objects"

From Bitfighter
m
Line 1: Line 1:
To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero).  Adding an item to team 0 (without the <shift>) will make it neutral.
+
To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero).  Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile.
 +
 
 +
*Loadoutzone* Drains energy.
 +
*Forcefeilds* blocks everyhting
 +
*Turrets* Shoots everything.
 +
*Speed zones* N/A
 +
*Goal zone* N/A
 +
*Teleport* N/A
 +
*Test objects* N/A
 +
*Mines* N/A
 +
*Health packs* N/A
 +
*Core* N/A ?
 +
*Resource item* N/A
 +
*Nexus* N/A
 +
*Text* No one can read that text. (useless.)

Revision as of 05:02, 10 October 2012

To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero). Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile.

  • Loadoutzone* Drains energy.
  • Forcefeilds* blocks everyhting
  • Turrets* Shoots everything.
  • Speed zones* N/A
  • Goal zone* N/A
  • Teleport* N/A
  • Test objects* N/A
  • Mines* N/A
  • Health packs* N/A
  • Core* N/A ?
  • Resource item* N/A
  • Nexus* N/A
  • Text* No one can read that text. (useless.)