Difference between revisions of "Ideas for Achievements"
From Bitfighter
Watusimoto (Talk | contribs) |
Watusimoto (Talk | contribs) |
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− | # Damage X targets with one Burst ==> track max. burst victims? | + | # Damage X targets with one Burst ==> track max. burst victims? "CrowdControl" |
# Engineer X turrets, forcefields ==> track engineer usage per player per game | # Engineer X turrets, forcefields ==> track engineer usage per player per game | ||
# Complete a game without using Engineer when your opponent uses it X times or more | # Complete a game without using Engineer when your opponent uses it X times or more |
Revision as of 21:25, 25 November 2012
Ideas for achievements that could be added to Bitfighter. Please reorder so the best ideas are at the top of the list.
- Damage X targets with one Burst ==> track max. burst victims? "CrowdControl"
- Engineer X turrets, forcefields ==> track engineer usage per player per game
- Complete a game without using Engineer when your opponent uses it X times or more
- Damage X asteroids ==> track asteroid kills per player per game
- Return X CTF flags ==> track flag returns per player per game
- Score X goals in Soccer ==> track soccer goals per player per game
- Be in a game with X or more players ==> have enough data already
- Win a Rabbit game without picking up the carrot ==> ???
- Take down 1000 turrets ==> track turret kills per player per game
- Detonate 500 mines ==> track mines destroyed per player per game
- Reclaim 1000 enemy zones ==> track zones claimed per player per game
- Repair 500 neutral items ==> track neutral repairs per player per game
- Hold the carrot for 2 minutes ==> track time carrot is held per player per game
- Hold a flag in a zone for 5 minutes ==> track time flag is held in a zone per player per game
- 100 games played, 1000, 10000
- 50 nexus flags returned at once, 100, 200, 500 ==> track each flag return?
- 100 CTF flags stolen, 500, 1000 ==> track ctf flags stolen per player per game
- 100 kills, 1000, 10000 ==> track kills per player per game and whether they were against players or bots
- Finish a game without dying ==> track whether this happens or not
- Host a server ==> track this somehow??
- Test a level with bots ==> ??
- Play for one hour straight ==> ??
- Participate in a game with more than 10 players => already have enough info
- Score the winning point in the final second of a game ==> track whether this happens?
- "Host a server ==> track this somehow??" Maybe track IP adressess?
- *play for 2/4//8/16 hours straight*