Difference between revisions of "Running Bug List"
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Watusimoto (Talk | contribs) (→General Bugs) |
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# Joining a game already running won't show your badges in the scoreboard until next level | # Joining a game already running won't show your badges in the scoreboard until next level | ||
# typing /idle when being killed gives black screen of doom <== wat will fix | # typing /idle when being killed gives black screen of doom <== wat will fix | ||
− | # Ghost ships on 'Distraction Curve' are all in the wrong place.. | + | # <del>Ghost ships on 'Distraction Curve' are all in the wrong place..</del> |
# client-side energy mismatch when placing spybug - no energy is used <<== working now, but needs different fix | # client-side energy mismatch when placing spybug - no energy is used <<== working now, but needs different fix | ||
# <del>mines explode when projectile enters trigger radius</del> | # <del>mines explode when projectile enters trigger radius</del> | ||
# <del>Spawning in soccer game doesn't care about team spawns - you'll spawn at *any* spawn point</del> | # <del>Spawning in soccer game doesn't care about team spawns - you'll spawn at *any* spawn point</del> |
Revision as of 20:25, 3 December 2012
Contents |
This is a running bug list.
General Bugs
- Fix twoplayer.bat
- Joining a game already running won't show your badges in the scoreboard until next level
- typing /idle when being killed gives black screen of doom <== wat will fix
-
Ghost ships on 'Distraction Curve' are all in the wrong place.. - client-side energy mismatch when placing spybug - no energy is used <<== working now, but needs different fix
-
mines explode when projectile enters trigger radius -
Spawning in soccer game doesn't care about team spawns - you'll spawn at *any* spawn point