Running Bug List
From Bitfighter
Revision as of 17:32, 2 December 2012 by Watusimoto (Talk | contribs)
Contents |
This is a running bug list.
General Bugs
- Fix twoplayer.bat
- Joining a game already running won't show your badges in the scoreboard until next level
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There are several 'idle' bugs. Sam and I got into a few inconsistent states mostly when forcing idle by either doing '/idle' or being killed while typing; we would then have a level change or restart:- scoreboard showed we were idle but we could move around and still play
- if we were in this pseudo state and forced another idle, the screen went completely black and we could not respawn
- restarting a level *sometimes* brought us out of the black screen of doom, but the scoreboard would still show that we were idle
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Client-side prediction mismatch with energy regeneration. I've gotten it to show in two ways:- Level 'Cold Storage' (because it has slipzones). use up all your energy and then burst-propel yourself, don't touch any keys while moving; the energy regen should kick in and you'll see the energy bar be jumpy
- Level 'NASCAR track', use the pulse trick to constantly move around the track at top speed (because of the constant energy regeneration). You'll see that you'll pulse several times in a split second because client thinks you have full energy, then the server puts you back in place - this makes for very jumpy play