Scoring

From Bitfighter
Revision as of 23:35, 10 October 2012 by Amgine (Talk | contribs)

Each type of game in Bitfighter is scored differently. They can be set up as individual-based games (by defining only one team) or as team-based (by defining 2 or more teams).

The scoring for each game is listed below. Note that the score shown on the LR corner of your screen is the team score. Holding Tab reveals both the team score and individual score. If the game is a team game, victory is determined by team, so it is possible to have the highest individual score, and still lose if the team score is lower.

Capture the Flag
EventNumber of TeamsScores
Return flag1N/A
Kill other players11
Returning own flag1N/A
Return flag21
Kill other players20
Returning own flag20
Return flag31
Kill other players30
Returning own flag30
Return flag41
Kill other players40
Returning own flag40
Return flag51
Kill other players50
Returning own flag50
Return flag61
Kill other players60
Returning own flag60
Return flag71
Kill other players70
Returning own flag70
Return flag81
Kill other players80
Returning own flag80
Return flag91
Kill other players90
Returning own flag90


Hold the Flag
EventPlayerTeam
Return flag to zone20
Hold flag in zone01 pt per 5 secs
Kill other players11


Nexus
EventPlayerTeam
Flags in nexusGeometric progression*Same
Kill other players10
*10 for 1st + 20 for 2nd + 30 for 3rd + ...


Rabbit
EventPlayerTeam
Hold flag1 pt per secN/A
Kill other players5N/A
Note: No team possibiltiy


Retrieve
EventPlayerTeamOther Teams
Returning flag to zone210
Retrieve all flags00-1
Kill other players110


Soccer
EventPlayerTeam
Goal51
Goal on hostile-5-1
Kill other players11
Own goalAll other teams get 1


Bitmatch
EventPlayerTeam
Kill other players11


Zone Control
EventPlayerTeamLosing team
Zone is captured01-1
Retrieve all flags (touchdown)00N/A
Kill other players11N/A