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From Bitfighter

Showing below up to 50 results in range #1 to #50.

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  1. Running Bug List‏‎ (664 revisions)
  2. Building Bitfighter‏‎ (189 revisions)
  3. Programming robots‏‎ (163 revisions)
  4. Main Page‏‎ (133 revisions)
  5. Buglist 016‏‎ (76 revisions)
  6. Ship configuration (weapons & modules)‏‎ (64 revisions)
  7. Release checklist‏‎ (64 revisions)
  8. Scripting 018‏‎ (47 revisions)
  9. Command line parameters‏‎ (37 revisions)
  10. Game types‏‎ (30 revisions)
  11. Hosting a game‏‎ (22 revisions)
  12. Robot gallery‏‎ (17 revisions)
  13. INI File‏‎ (16 revisions)
  14. GSOC ideas‏‎ (15 revisions)
  15. Using robots‏‎ (14 revisions)
  16. Hosting a Dedicated Server on a Mac‏‎ (14 revisions)
  17. Programming levelgens‏‎ (14 revisions)
  18. Hosting a Dedicated Server in OS X‏‎ (13 revisions)
  19. Levelgen gallery‏‎ (13 revisions)
  20. Ideas for triggers‏‎ (13 revisions)
  21. Hosting a dedicated server on Windows‏‎ (12 revisions)
  22. Playing tips‏‎ (12 revisions)
  23. GCI Student Bootstrap‏‎ (11 revisions)
  24. Release Notes 016‏‎ (10 revisions)
  25. Ideas for Achievements‏‎ (10 revisions)
  26. Scoring‏‎ (10 revisions)
  27. Level file syntax‏‎ (9 revisions)
  28. How to be a good teammate‏‎ (9 revisions)
  29. Karamazovapy's levelgen tutorial‏‎ (8 revisions)
  30. Levelgen Tutorial 01‏‎ (7 revisions)
  31. Adding robots to a match‏‎ (7 revisions)
  32. Creating plugins‏‎ (6 revisions)
  33. Script structure‏‎ (6 revisions)
  34. Hosting multiple servers on Linux‏‎ (6 revisions)
  35. Levelgen Tutorial 02‏‎ (6 revisions)
  36. Creating hostile objects‏‎ (6 revisions)
  37. Online reviews and links‏‎ (6 revisions)
  38. History of Bitfighter‏‎ (6 revisions)
  39. Make a SpeedZone rotate‏‎ (5 revisions)
  40. Levelgen example: Funcorners‏‎ (5 revisions)
  41. Levelgen example: SquarePegs‏‎ (4 revisions)
  42. Programming Crash Course‏‎ (4 revisions)
  43. Development roadmap‏‎ (4 revisions)
  44. Lists‏‎ (4 revisions)
  45. What Is Bitfighter?‏‎ (4 revisions)
  46. Contest checklist‏‎ (4 revisions)
  47. Using a levelgen script‏‎ (4 revisions)
  48. Items‏‎ (3 revisions)
  49. Datatypes‏‎ (3 revisions)
  50. Weapons‏‎ (3 revisions)

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